Tuesday, August 9, 2022

The Greylands Campaign - Part 2

 In this post, I am going to just go over some stats that I tracked the duration of the campaign. I enjoy reading bits of info like this about people's games, and I figured that at least one other person out there might be interested in this, so here we go!

STATS!


Sessions played: 11

Players in the campaign: 17
PCs crippled or mangled by the Death and Dismemberment Table: 3
Highest character level achieved: 5
Highest total XP earned in one session: 11,356 xp per character
Classes Unlocked: 2 ( War Bear and Cleric)
PC Class Breakdown
  • 4 Fighters
  • 4 Thieves
  • 1 Magic-User
  • 2 Illusionists
  • 3 Dwarfs
  • 2 Elfs
  • 2 Acolytes
  • 1 Druid
  • 1 Cleric
Most unlucky class: Thief
Most unlucky character: Big Pavol, the illusionist retainer
Longest surviving character: Landalf the Fragile
Longest surviving retainer: Spyro, a porter and torchbearer
Number of war dogs in the party: 3 good boys
Number of war hogs in the party: 1 sort-of-good boy
Number of "nodes" on the overland map explored: 7
Number of dungeons partially explored: 4
Number of lairs cleared: 1
Magical items acquired: 3
Single most expensive piece of treasure acquired: Silver serpent crown worth 5000 gp
Toughest monster defeated: Basilisk
Number of dragons the party ran away from: 3
Players who have played in two or more sessions: 11
Most players in a single session: 7
Fewest players in a single session: 4
Total PCs in the campaign: 20
Rolls on the Death and Dismemberment table: 6
Dead Characters: 1
Dead Retainers: 7
Number of PCs that slept with Medved: 1
Overall MVP of the Campaign so far: Evtim, for getting a level 1 elf with 4hp to level 4 without a single Death and Dismemberment roll. Good on you, man!

Observations

Something I noticed quite early on was how surprisingly forgiving the Death and Dismemberment roll can be. Despite PCs rolling on it 4 times (and on retainer - twice!) it only ever resulted in 1 actual death. Sure, people got their arms and heads broken, suffered concussions and so on, but ultimately they survived. I am seriously considering making the table a bit more brutal, or outright removing it as a rule. 

Another observation might be the rather absurd number of exp listed in there. That's not a typo, and not a mistake - the party had an absolutely enormous haul in session 9. And since I give experience per SP, not GP (while not adjusting treasure numbers in the modules I use to populate my game), it meant the party actually ended up bumping up against the "only one level gained per session" rule! 

Speaking of levels, level 5 might seem high too, but I start all new characters with 2500 exp, meaning that everyone but the Thief and Elf start as level 2. Thieves start at level 3, and Elfs only halfway through level 1. If anything I'm surprised there's nobody at level 6, but I think there's a few characters that might be quite close to that. 

Next post I think I'll write down some more personal observations from the campaign - memorable moments, lessons learned, etc. 

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